This is the Irregular that drew the most attention, and the one that even those not familiar with the clan are likely to have heard of. Together those two units could form a 20000 line in the rearguard, which was incredibly important in a format where Royal Paladin wasn't just a strong presence but also the definitive competitive deck, and the ability to so stably create those 20000 power lines is one reason why the Irregulars were initially built up as the counter to Soul Saver Dragon decks. So while Doreen had more potential power, and this did a lot to boost her shelf life throughout the different eras of play, the Amon series was more stable and had a lot of synergy with the Irregulars' soulcharging. Poet and Demon were 6000- and 8000-power grade 1 and grade 2 units respectively, which gained a static +3000 power if there were 6 or more Irregulars in the soul. This skilled could be repeated as many times as soulcharges were available, to double and even triple her power. Doreen was not unique, as she was a Dark Irregulars print of the Royal Paladin, Young Pegasus Knight, a grade 1 that got +3000 power whenever a card was moved to the soul during the main phase. This played into their three offensive rearguards, Poet of Darkness Amon, Aspiring Demon Amon and Doreen the Thruster, each of which enjoyed a similar amount of play up through 2013. Each of these cards moved one card from the deck into the soul in some way, and with them Irregulars cardfighters could generally amass a soul of six by the time that they rode a grade 3. The key units to their early buildup were Vermillion Gatekeeper, Alluring Succubus, and Blue Dust. With regards to those three clans, the Irregulars' play style on debut was characterized by its explosive power offset by a hole in their consistency. Dark Irregulars, Pale Moon and Tachikaze were completed in this Much of what BT03 brought to the game could probably be summarized as "this unit gets +3000 power." This set's cover card is Gwynn the A lesser theme of the set was powering up vanguard and rearguard lanes by meeting specific conditions. Tying into the soul theme, the final cards of each evolutionary line used their skills by soulcharging at key stages in the evolution and then maintaining a soul of six to activate their skills with. In addition to this, BT03 brought in the concept of ride evolution, with this incarnation of the mechanic using first vanguards that search through a limited number of cards off the top off the top of the deck to find a specific unit to ride. ![]() Was themed around new uses of the soul, introducing the first soul-based superior call mechanics with the Pale Moon clan, and charging up and blasting the soul as ammunition with the now-completed Dark Irregulars. Released in Japan on August 6th, 2011, VG-BT03: Demonic Lord Invasion ( Previous entry: The History of Professional Cardfight, May-August 2011)
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